A Visit to UC San Marcos
Knowing of my interest in pursuing topics related to disruptive technologies, Jeff was kind enough to invite me along to his Saturday doctoral class session at UC San Marcos today. The group was comprised of mostly educators from either K-12 or higher education. It was a day devoted to presentations on Clayton Christiansen's books entitled: Disrupting Class and the other: The Innovative University.
Disrupting Class - Insights and Take-aways

- Disruptive technologies begin their life as expensive and unreliable, but address the shortcomings of the dominant system in place. Later they supplant the dominant system as they become inexpensive & reliable.
- While learning does take place in the standard model, content that is learned should be recognized of course, but it's the content which isn't learned that should receive the focus of resources.
- Assessment should be measured by the breadth of knowledge, not just the uncritical relaying of facts.
- Really liked Jeff's observation that "If you can find it using Google, it isn't an assessment of learning."
- Short-term change: Upon incorrect answers, quizzes should do more than say "Incorrect." They should do more than point students to the same information that produced the mistake, they should instead provide alternative explanations using a variety of learning styles.

- Part of the reason for increased costs are the perceived need by institutions to match the facilities and class offerings provided by competitors. This concept includes athletics.
- My take on this is that a prudent step form many universities is to offer hybrid classes where students meet for face-to-face meetings twice or three times per semester, with the remainder of the classes being held online - to include faculty office hours. Universities could trim facilities, while using them more effectively by investing in desks that are easily moved to new configurations to encourage collaborations. Eventually facilities can be replicated within immersive reality (the quality will be like that of ultra-realistic video gaming environments) where students have avatars that can interact "live" with one another within educational environments that can be changed to fit the topic being discussed. To make this work there would need to be cooperation between the manufacturer of online gaming environments along with provider such as OnLive that streams environments to users computers/devices.
- One idea for distance learning: Increase collaboration between students by having students read and grade and another student's paper. The paper is also graded by the instructor and each reviewer receives a grade for his/her contribution to the paper. The result is a more in-depth and critically-based collaboration between students than what otherwise would be the case.

I like your idea for increasing collaboration in distance learning. Things like Google Docs make this type of learning opportunity much easier to do & for the teacher to see comments/contribution/etc. for tracking/grading purposes. We're living in a special time where these things are possible along with so much more--pretty sweet!
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